You want to build something that belongs to you, you want to pour your heart into it, and frankly, you’d like to find some success doing it. “It’s time,” you proclaim boldly, “for me to build an app.”
The post does spend a lot of time talking about social media stress and imposter syndrome, which doesn’t bother me too much. Personally, I have long let go of any dream of having a big, important Twitter or Instagram account. Or even making any money off of an app. I just want to make my own apps.
A big part of you still feels that, as someone who can competently design and build software, you are uniquely positioned to create your own life’s work… Wouldn’t it be a shame not to try? You’re tired of deferring your dreams to your future self; it’s time to act!
My own situation is further complicated by my additional dreams of writing a book and making some songs. I’ve actually made some progress on those dreams already. Can I really fit another dream into the rotation?
Stay tuned and see. Give me like a year. Baby, I want everything!
As an iOS app developer, there is no better feeling that uploading your build to TestFlight. You’ve done your part, and now it’s time to get the app into people’s hands to try out for real.
Actually, there is one better feeling: pressing the “release” button and publishing your app to the whole world. But that’s one is scarier, sort of like jumping off a cliff. Hopefully fun cliff diving. 😵😃
This free ebook from Amir Rajan looks great. The first few chapters go through some tips and techniques for running an App Store game business, but then the book switches into transcripts of interviews with popular iOS game developers and others in the industry. There’s discussions with Ryan Cash of Alto’s Adventure, Sam Barlow from Her Story and Shaun Musgrave from Touch Arcade amongst many others!