As an iOS app developer, there is no better feeling that uploading your build to TestFlight. You’ve done your part, and now it’s time to get the app into people’s hands to try out for real.
Actually, there is one better feeling: pressing the “release” button and publishing your app to the whole world. But that’s one is scarier, sort of like jumping off a cliff. Hopefully fun cliff diving. 😵😃
This free ebook from Amir Rajan looks great. The first few chapters go through some tips and techniques for running an App Store game business, but then the book switches into transcripts of interviews with popular iOS game developers and others in the industry. There’s discussions with Ryan Cash of Alto’s Adventure, Sam Barlow from Her Story and Shaun Musgrave from Touch Arcade amongst many others!