Yaaas! Code a Wolfenstein 3D knock-off and learn Swift 3D programming as you go! This is a hands-on Swift 3D programming tutorial with source code. I don’t see a down side here (except finding the time). 🤷🏻♂️
Retro Rampage is a tutorial series in which you will learn how to build a Wolfenstein-like game from scratch, in Swift.
I keep feeling frustrated by the added complexity and extra code involved in dependency injection. It can make simple code complex very quickly. So I really love the idea here, which is that Xcode is perfect for DI because it lets you literally just wire up things visually with no extra code. It goes on to make the case for using Interface Builder to wire up more than just UI elements and use it for just about anything.
What’s great about it is that it doesn’t just generate a bunch of code, but instead “freeze dries” real objects to be instantiated when the program loads.
This article is so old that the images don’t load, but I love the ideas and the reminder that DI does not have to involve a bunch of extra code. Thanks to iOS Dev Weekly for the initial link. 👆