Looks like promising way to do DI in swift. If you think you really need a framework anyways. 🤷🏻♂️
This very brief and somewhat vague article makes the case that DI in Swift can be simple and doesn’t need a third-party dependency.
Yaaas! Code a Wolfenstein 3D knock-off and learn Swift 3D programming as you go! This is a hands-on Swift 3D programming tutorial with source code. I don’t see a down side here (except finding the time). 🤷🏻♂️
Retro Rampage is a tutorial series in which you will learn how to build a Wolfenstein-like game from scratch, in Swift.
Even the tutorial topics sounds cool: Separation of Concerns, Mazes and Motion, Ray Casting, Texture Mapping, Sprites. 🤩
Via iOS Dev Weekly.
A nice succinct overview of ’s new Combine framework.
There are so many amazing WWDC sessions. I probably have 50 favorited on my TV 🤩.
Here is one persons’ brave attempt to collate the best 15 ever, found on iOS Dev Weekly.
I genuinely appreciate the attempt, but I am perplexed that Protocol and Value Oriented Programming in UIKit Apps or Designing Fluid Interfaces didn’t make the list. 🤷🏻♂️
Swift UI is ’s new declarative way to create apps across all its platforms. Time to dig into it!
Official tutorials from – essentials, drawing and animation, app design and layout, framework integration
A good example of some synchronized / asynchronous programming in Swift, using an Operation subclass with OperationQueue.
I like this article because it is practical, focused, and relatively simple. Via iOS Dev Weekly.