Nowadays, almost everyone has access to either wireless network or the mobile network. Does it mean that we shouldn’t be concerned with the availability of network when making mobile apps?
— Read on www.netguru.com/blog/how-to-design-offline-first-approach-in-mobile-app
Great overview of building an app that works offline first as a means to a great user experience.
The offline-first approach is not the universal solution to every problem you will experience with unreliable network connectivity – it heavily depends on your app’s requirements. It’s more like a design approach that lets you focus on what really matters to your end user: a robust app with a great user experience.
“How to create natural gestures and animations on iOS”
Written by Nathan at Weird Swift!
GitHub – nathangitter/fluid-interfaces: Natural gestures and animations inspired by Apple’s WWDC18 talk “Designing Fluid Interfaces”
— Read on github.com/nathangitter/fluid-interfaces
Inspired by Apple’s WWDC18 presentation “Designing Fluid Interfaces”, we will build fluid iOS gestures and animations in Swift, and learn the design theory behind each interface.
— Read on medium.com/@nathangitter/building-fluid-interfaces-ios-swift-9732bb934bf5
Animations are key to a quality user experience. They serve a wide variety of purposes, including directing user attention and connecting user actions to results on screen. Animations make the…
— Read on medium.com/swiftkickmobile/building-better-ios-app-animations-swift-uiviewpropertyanimator-ca05728b1fa4
THE MOST BEAUTIFUL IOS DESIGN KIT YOU’VE EVER SEEN… ALSO HAPPENS TO BE FREE.
NOW AVAILABLE FOR PHOTOSHOP, SKETCH, AND CRAFT LIBRARY